When you come back, the game works out what you would have earned. How much it pays sets how often players return.
Part-rate offline
Also called offline earnings, reduced offline
When you return, the game pays a share of what it would have made while closed, here a quarter. Keeping it running still pays more, without punishing anyone for sleeping.
- Asks for
- The game left running, ideally
- While away
- Full rate while open; 25% closed
- Good for
- A gentle nudge to keep the game open
Capped offline
Also called storage, silos, check-ins
Offline income piles up at the full rate, but only for so long, here 4 hours; after that it stops until you check in. The cap sets the rhythm of visits.
- Asks for
- A visit before the store fills
- While away
- Full rate, for up to 4 hours closed
- Good for
- Mobile games built around regular check-ins
Full offline
Also called true idle, offline progress
The game earns as much closed as open, so being away costs nothing. What brings players back is spending what piled up: new things to buy, and the next reset.
- Asks for
- Nothing; visit whenever you like
- While away
- Full rate, open or closed
- Good for
- Relaxed games, and players who drop in rarely