Missroot · Learn

Game concepts, drawn

Short, illustrated explainers of the terms we use when we design games. Free to read and share.

A pixel-art camera on a tripod, pointed at a cottage on a small island at night

Drawing a 2D world

How a 2D game looks at its world, divides it up, and fits it on a screen.

Incremental games

The maths and the pacing behind idle and clicker games: what things cost, starting over, and how often to play.

A pixel-art tree hung with gold coins beside an overflowing chest, on a floating island at night

Advanced incremental systems

The maths one level down: generators that make generators, how bonuses stack, softcaps, and numbers too big for a float.

A pixel-art floating island at night with a huge violet tree and stacks of gold coins of different heights