320 × 180
The chunkiest common choice. Small sprites read clearly, art goes fast, and it fills 720p, 1080p, 1440p, and 4K exactly.
- At 1080p
- ×6, filling the screen
- Fills exactly
- 720p, 1080p, 1440p, 4K
- 16-pixel hero
- About 1/11 of the screen tall
Learn · Game design
A pixel-art game draws its world on a small canvas, its internal resolution, and then scales that up to the screen. Here is the same 16-pixel hero on a 1080p screen at six internal resolutions: see how big it gets, and where borders appear.
Each one multiplies by a whole number to fill a 1080p screen exactly.
The chunkiest common choice. Small sprites read clearly, art goes fast, and it fills 720p, 1080p, 1440p, and 4K exactly.
A little more room than 320 × 180 and still a clean ×5 at 1080p, but it doesn't divide evenly into 720p or 1440p.
A quarter of 1080p each way. There's room for more detail, or more of the world on screen, with sprites drawn a little bigger.
A third of 1080p each way, and clean at 720p, 1440p, and 4K too. A 16-pixel hero looks small here, so sprites are usually drawn at 32 pixels or more.
Classic and wider shapes. On a 1080p screen they need borders to stay pixel-perfect.
The Super Nintendo's usual picture size. It's nearly square, so on a 16:9 screen it can't fill the width and sits between borders.
A 5:3 shape, a bit wider than an old TV. At 1080p it would need ×4.5, so a pixel-perfect build shows it at ×4 with borders all round.
The largest whole-number scale on each screen. Bold means it fills the screen exactly.
| Resolution | 720p | 1080p | 1440p | 4K | Steam Deck | Laptop 1366 × 768 |
|---|---|---|---|---|---|---|
| 320 × 180 | ×4 | ×6 | ×8 | ×12 | ×4, borders | ×4, borders |
| 384 × 216 | ×3, borders | ×5 | ×6, borders | ×10 | ×3, borders | ×3, borders |
| 480 × 270 | ×2, borders | ×4 | ×5, borders | ×8 | ×2, borders | ×2, borders |
| 640 × 360 | ×2 | ×3 | ×4 | ×6 | ×2, borders | ×2, borders |
| 256 × 224 | ×3, borders | ×4, borders | ×6, borders | ×9, borders | ×3, borders | ×3, borders |
| 400 × 240 | ×3, borders | ×4, borders | ×6, borders | ×9, borders | ×3, borders | ×3, borders |