Patch Notes

What's new in Never Ending Hero RPG. Pre-release dev builds are listed below; 1.0 will mark the App Store and Google Play launch.

v0.9.2

Portrait chat modes, field-map auto stats, and UI polish.

New

  • Portrait field chat: compact peek (1 line) or full panel (11 lines), toggled in Settings.
  • Auto Status and Statistics chips overlay the field map in portrait (same as landscape).

Improved

  • Renamed Shrine rest to Stage reset across the English UI (R key still refreshes monsters on the current zone).
  • Shared modal band layout for touch-scale chrome across modals.
  • Refreshed Korean locale strings; other locales updated in prior builds.
  • Character delete now preserves auto-play mode and game speed.

Fixed

  • Shop card footer overlap at touch scale.
  • Touch pad excludes the stats overlay during auto-play in both orientations.
v0.9.1

Gem Power meta, LP/PP upgrades, and endgame pacing.

New

  • Gem Power: spend Gems on random rolls into Movement, Attack & HP, or Skill Cooldown tracks.
  • Level Points and Prestige Points: permanent stat upgrades with auto-spend ratios and gem-paid LP refund.
  • Dungeon tiers gated by prestige count.

Improved

  • 10× gold and EXP on stage clear with field reward toast.
  • Campaign capped at zone 200; endgame zones loop at ZONE_MAX.
  • Zone foe and reward scaling; stage difficulty labels removed.
  • Dedicated Gem Power modal extracted from gem shop flow.
v0.9.0

Auto-fight controls, Discord community, and field expansion.

New

  • Granular auto-fight toggles: move to nearest monster, fire skills, and fire damage (Status panel).
  • Discord community boards in Settings (events, bugs, suggestions, questions, promos).
  • Fever and Super Fever combat multiplier system.
  • Field zoom with camera polish; 80×80 field with save migration.

Improved

  • Redesigned Status panel and skill-bar cooldown UI.
  • Equipment slot icons, fever move speed, and grass tile art.
  • Guild ranks and treasury; hybrid trade marketplace.
  • Account suspension enforcement with Supabase checks.
  • Expanded class skill trees and skill vulnerability.

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